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(GL013300).
For information on the latest version, please have a look at GL013301.
For information on the latest version, please have a look at GL013301.
VECTOR3D
This structure defines a 3-dimensional vector representation used for expressing spatial direction, displacement, or surface normals. It is commonly used in geometric calculations and orientation operations.
BYTE# |
Field Name |
Data Type |
Value |
Remarks |
|---|---|---|---|---|
0 |
|
|
Vector components along X, Y, Z axes |
Total size: 12 bytes
Defined in: DRFS.h
typedef struct _VECTOR3D
{
/* Vector components (X, Y, Z) */
float _fTargetPos[3];
} VECTOR3D, *LPVECTOR3D;
typedef VECTOR3D NORMAL_VECTOR_RESPONSE, *LPNORMAL_VECTOR_RESPONSE;